A non-spoilery review of...
Death Off the Cuff (Death Off the Cuff.zblorb)
A Z-code game by Simon Christiansen
We begin the game with a exceedingly clever and original premise (at least, not a premise that I've ever seen before). The writing is witty and fun... a few typographical errors here and there to distract, but the prose manages to do what it needs to do without being repetitive, which is a trap it could easily have fallen into given the premise.
This game is interesting in that it's almost entirely conversation driven, but you can only talk about objects in plain sight. This at first makes it seem as if the game will be pretty short, as you're in a room with six people and limited objects, but there is a lovely layering of detail that is not at first apparent, and it turns out there's more to the conversation than it would at first appear. The game looks as though it'll be a banana, but turns out to be a bit more of an onion, and this is a dreaful metaphor, so I'm going to move on and give this game a score.
It wasn't perfect, there were a variety of ways it could have been better. It probably deserves an 8, but I had a lot of fun, and so...
As per my well-established rating scale, I gave this a 9.