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A non-spoilery review of...
Death Off the Cuff (Death Off the Cuff.zblorb)
A Z-code game by Simon Christiansen

We begin the game with a exceedingly clever and original premise (at least, not a premise that I've ever seen before).  The writing is witty and fun... a few typographical errors here and there to distract, but the prose manages to do what it needs to do without being repetitive, which is a trap it could easily have fallen into given the premise.  

This game is interesting in that it's almost entirely conversation driven, but you can only talk about objects in plain sight.  This at first makes it seem as if the game will be pretty short, as you're in a room with six people and limited objects, but there is a lovely layering of detail that is not at first apparent, and it turns out there's more to the conversation than it would at first appear.  The game looks as though it'll be a banana, but turns out to be a bit more of an onion, and this is a dreaful metaphor, so I'm going to move on and give this game a score.  

It wasn't perfect, there were a variety of ways it could have been better.  It probably deserves an 8, but I had a lot of fun, and so...

As per my well-established rating scale, I gave this a 9.


Jacqueline A. Lott Ashwell

Apropos of Something

"If future generations are to remember us with gratitude rather than contempt, we must leave them more than the miracles of technology. We must leave them a glimpse of the world as it was in the beginning, not just after we got through with it." - L B Johnson

"One hundred years from now, as people look back on our use of this continent, we shall not be praised for our reckless use of its oil, nor the loss of our forests; we shall be mightily damned for all these things. But we may take comfort in the knowledge that we shall certainly be thanked for the national parks." - R L Wilbur, former US Interior Secretary

"If I were to name the three most precious resources of life, I should say books, friends, and nature; and the greatest of these, at least the most constant and always at hand, is nature. Nature we have always with us, an inexhaustible storehouse of that which moves the heart, appeals to the mind, and fires the imagination, -health to the body, a stimulus to the intellect, and joy to the soul." - J Burroughs


My isquiesque icons are John Allison's character Shelly Winters in all her many moods altered by me to look a bit more like me, with permission from Allison. He is wonderful, and everyone should check out his work at!



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