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A non-spoilery review of... 
Gris et Jaune (Gris et Jaune.ulx)
A Glulx game by Steve van Gaal

I was very deeply conflicted, on a few levels, as to how to rate this game.

On one level, this game has a beauty, an allure... a sensuality running through it.  A spell.  I felt like I couldn't stop with it, and this is the first comp game in a long time where I remember going far in excess of the two hour mark.  I wanted to find the end.  I cared. 

That said—and there's unintentional metaphor here—the critical ingredient of the spell that binds you tightly and draws you through the game?  The bit that makes it possible to find its ultimate conclusion?   The walkthrough.  I honestly don't see how you could get through this game without it.

At first blush the game is silly and on rails, but then suddenly it grows sinister and seductive and opens up in such a vast way that the interactor has no clue where to go, what to do.  I tried an attempt without the walkthrough—and got far!—but could never have found the end alone.  I'm not sure how this could have been mitigated, either.  On the one hand, I enjoyed the agency it gave me, but it gave too much, too quickly.  I drowned. 

I said I was deeply conflicted on a few levels, and I've only touched on a couple.  I should move on with that.

There are other things this entry does really, really well.  For example, it does a great job of show—don't tell—with accents.  By the time I was half-way through, I was reading dialog in my head that dripped of humid Southern nights laced with cicadas.  This was done exceptionally well, without misspelling everything to hit you over the head with it.  Maybe I only picked up on this due to having spent a lot of my time in the South, though.  I'll be interested to hear others' views on this point.

To continue with respect to the writing: it is this lovely mix of succinct matter-of-factness, evocative descriptions, and eloquent dialogue.  This is what hooked me fairly early on, kept me going through my initial dismay, and teased me far enough along that I couldn't let go.

Also, we begin with this sense of being a slave, of being directed, and gaining volition... earning it.  That was well done, though (as mentioned above) I think the author loosened the reins just a touch too quickly.

The next bit is spoilery, so I'm going to go all ROT13 on you.  

V'ir orra nfxrq jung V gubhtug bs gur Ibbqbb.  Vg vf, ng vgf pber, gur frafngvbanyvfg fbeg bs ibbqbb lbh trg va ubeebe abiryf naq Ubyyljbbq.  Ohg gung'f jung guvf vf zrnag gb or, qrfcvgr gur nhgube'f erfrnepu.  Vg'f boivbhf ur xabjf n ovg nobhg Ibbqbb, gubhtu vs guvf orpnhfr ur'f fcrag gvzr va Arj Beyrnaf be whfg ernq n ybg bs negvpyrf ba Jvxvcrqvn, V'z abg fher.  V'z pbzcyrgryl hasnzvyvne jvgu Ybhvfvnan Ibbqbb. 

Ohg V xabj rabhtu bs Ibbqbb sebz n gevc V znqr gb Unvgv naq obbxf V'ir ernq fvapr gung gevc naq erfrnepu vagb fbzr bs gur negvsnpgf V oebhtug onpx jvgu zr gung V haqrefgbbq n ybg bs gur grezvabybtl hfrq va guvf cvrpr bs svpgvba.  Vg jnf vagrerfgvat gb pbzcner naq pbagenfg jung V xarj bs Ibbqbb gb guvf.  V'z abg fher vs gur nernf jurer guvatf qviretr ner ba nppbhag bs Ybhvfvnan phygher, be whfg gur frafngvbanyvfz. 

Vg'f n jbex bs svpgvba.  Vg'f cebonoyl cerggl bssrafvir gb fbzr.  Ohg V gbbx vg nf n jbex bs svpgvba, naq V rawblrq vg.

I didn't realize (for some reason(!)) until after I'd completed the game, that there was a hint menu.  Maybe that would have been enough.  Maybe I could have gotten through without the walkthrough.  Maybe I could have found my way without feeling led.  That's really all that held me back on scoring this very, very well.  But I rather doubt that to be the case.  Some of the things in the walkthrough felt so. poorly. cued.  I stand by my original statement: I don't see how you could have gotten through this game without the walkthrough.  If you did, please leave a comment.  I'd love to know.

I wanted this to be more.  Really wanted it to be more.

As per my well-established rating scale, I should give this a 7, but I enjoyed it too much, and thus gave this a 8.  That is, admittedly, a bit of a gift.


( 4 comments — Leave a comment )
Nov. 3rd, 2010 07:46 am (UTC)
On a more amusing note...
From ifMUD:

[gris] Jacqueline says, "I had a very difficult time, as an Alaskan, playing this."
[gris] Jacqueline says, "At one point, I shit you not, I typed >INVOKE GRIZ"
[gris] Jacqueline says, "Because I evidently can't type G R I without also typing Z"
[gris] Emily says, "heh"
[gris] Jacqueline says, "maga had a good laugh about that."
[gris] Jacqueline says, "Of course, the zombie was mauled, and the game ended."
[gris] Emily says, "heehee"
[gris] Jacqueline says, "Anyway, I stayed up way too late finishing this and writing a review. I have to work in the morning. Meeting at 9am. And that sounds late, but I must have my coffee and long lie in and listening to NPR before I even emerge from the snuggly blankets, so I need to turn in."
[gris] Jacqueline says (to Em), "Night."
[gris] Jacqueline says, "Thank you for giggling."
[gris] Emily says, "'night :)"
Nov. 3rd, 2010 08:22 am (UTC)
I shouldn't look, but you said "non-spoilery", so...

I'm in the middle of this one, and really enjoying it. What a relief after those two goddamn apartment games! Really well-written and compelling opening. I think I'm well into that long midgame now—hope it's not too long.

The writing is getting a bit more rough and patchy, like a zombie gradually falling apart, but I'm not too bothered. After a great opening I can forgive a lot of problems. It occurs to me that dfan's For A Change was similar in that respect: the language started out wonderfully crazy, but got more and more conventional towards the end; but it wasn't a problem because most players were already hooked.
Nov. 3rd, 2010 04:26 pm (UTC)
Yeah, where I went into spoiler territory I hid it. Hope that worked.

Have you finished it yet? I'm curious about your thoughts.
Nov. 3rd, 2010 04:39 pm (UTC)
Not yet, but hopefully tonight.
( 4 comments — Leave a comment )


Jacqueline A. Lott Ashwell

Apropos of Something

"If future generations are to remember us with gratitude rather than contempt, we must leave them more than the miracles of technology. We must leave them a glimpse of the world as it was in the beginning, not just after we got through with it." - L B Johnson

"One hundred years from now, as people look back on our use of this continent, we shall not be praised for our reckless use of its oil, nor the loss of our forests; we shall be mightily damned for all these things. But we may take comfort in the knowledge that we shall certainly be thanked for the national parks." - R L Wilbur, former US Interior Secretary

"If I were to name the three most precious resources of life, I should say books, friends, and nature; and the greatest of these, at least the most constant and always at hand, is nature. Nature we have always with us, an inexhaustible storehouse of that which moves the heart, appeals to the mind, and fires the imagination, -health to the body, a stimulus to the intellect, and joy to the soul." - J Burroughs


My isquiesque icons are John Allison's character Shelly Winters in all her many moods altered by me to look a bit more like me, with permission from Allison. He is wonderful, and everyone should check out his work at!



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